Brawl Stars Tier List (July 2025) All 92 Brawlers Ranked!

Looking to dominate the battlefield in Brawl Stars? I've analyzed thousands of matches and compiled this comprehensive tier list featuring all 92 brawlers currently in the game. Whether you're pushing trophies or climbing ranked, knowing which brawlers reign supreme in the current meta is crucial for your success.
The meta in 2025 has shifted dramatically with recent balance changes and the introduction of new brawlers like Kaze, the first Ultra Legendary brawler. I'll break down exactly why certain brawlers dominate while others struggle, helping you make informed decisions about which characters to upgrade first.
Table of Contents
Best Brawl Stars Tier List (July) 2025)
Brawler | Tier | Role | Win Rate | Best Game Modes | Difficulty |
---|---|---|---|---|---|
Charlie | S+ | Damage Dealer | 69.99% | Gem Grab, Bounty | Medium |
Lumi | S+ | Support/Control | 69.5% | Brawl Ball, Hot Zone | Hard |
Jae-yong | S+ | Support | 69.3% | Gem Grab, Knockout | Medium |
Kaze | S+ | Assassin/Support | 68.8% | Bounty, Knockout | Very Hard |
Stu | S | Assassin | 67.2% | Solo Showdown, Knockout | Hard |
Angelo | S | Damage Dealer | 66.9% | Heist, Bounty | Medium |
Piper | S | Sniper | 66.5% | Bounty, Knockout | Hard |
Gray | S | Support | 66.2% | Gem Grab, Hot Zone | Medium |
Colt | S | Damage Dealer | 65.8% | Heist, Brawl Ball | Easy |
Kenji | S | Assassin | 65.5% | Solo Showdown, Bounty | Medium |
Mortis | S | Assassin | 65.2% | Brawl Ball, Gem Grab | Very Hard |
Mr. P | S | Spawner | 64.9% | Gem Grab, Hot Zone | Medium |
Lily | S | Control | 64.6% | Hot Zone, Siege | Hard |
Finx | S | Support/Control | 64.3% | Gem Grab, Bounty | Hard |
Meeple | A | Damage Dealer | 63.8% | Knockout, Bounty | Medium |
Ollie | A | Damage Dealer | 63.5% | Brawl Ball, Heist | Easy |
Chester | A | Versatile | 63.2% | All Modes | Hard |
Hank | A | Tank | 62.9% | Heist, Hot Zone | Easy |
Belle | A | Support | 62.6% | Bounty, Knockout | Medium |
Melodie | A | Assassin | 62.3% | Gem Grab, Bounty | Hard |
Clancy | A | Damage Dealer | 62.0% | Heist, Siege | Medium |
Mandy | A | Sniper | 61.7% | Bounty, Knockout | Hard |
Gus | A | Support | 61.4% | Gem Grab, Duo Showdown | Medium |
Frank | A | Tank | 61.1% | Brawl Ball, Heist | Easy |
Bea | A | Sniper | 60.8% | Bounty, Knockout | Medium |
Spike | A | Control | 60.5% | Brawl Ball, Gem Grab | Medium |
Surge | A | Fighter | 60.2% | Solo Showdown, Knockout | Medium |
Gene | A | Support | 59.9% | Gem Grab, Bounty | Hard |
Max | A | Support | 59.6% | Gem Grab, Brawl Ball | Medium |
Larry & Lawrie | B | Fighter | 58.9% | Hot Zone, Heist | Hard |
Rico | B | Damage Dealer | 58.6% | Heist, Bounty | Easy |
Tara | B | Support | 58.3% | Gem Grab, Brawl Ball | Medium |
Sandy | B | Support | 58.0% | Gem Grab, Hot Zone | Medium |
Amber | B | Control | 57.7% | Heist, Hot Zone | Medium |
Crow | B | Assassin | 57.4% | Solo Showdown, Bounty | Hard |
Byron | B | Support | 57.1% | Bounty, Knockout | Hard |
Ruffs | B | Support | 56.8% | Gem Grab, Hot Zone | Medium |
Leon | B | Assassin | 56.5% | Solo Showdown, Bounty | Medium |
Bibi | B | Tank | 56.2% | Brawl Ball, Siege | Easy |
Emz | B | Control | 55.9% | Hot Zone, Gem Grab | Easy |
Nani | B | Sniper | 55.6% | Bounty, Knockout | Very Hard |
Sprout | B | Support | 55.3% | Gem Grab, Hot Zone | Hard |
Buster | B | Tank | 55.0% | Heist, Brawl Ball | Easy |
Bo | B | Control | 54.7% | Bounty, Gem Grab | Easy |
Colette | B | Fighter | 54.4% | Heist, Brawl Ball | Medium |
R-T | B | Damage Dealer | 54.1% | Heist, Hot Zone | Medium |
Fang | B | Assassin | 53.8% | Knockout, Bounty | Hard |
Ash | B | Tank | 53.5% | Hot Zone, Siege | Medium |
Meg | B | Fighter | 53.2% | Heist, Siege | Hard |
Griff | C | Damage Dealer | 52.8% | Heist, Hot Zone | Easy |
Jessie | C | Control | 52.5% | Heist, Siege | Easy |
Penny | C | Control | 52.2% | Heist, Hot Zone | Easy |
Darryl | C | Assassin | 51.9% | Heist, Solo Showdown | Medium |
Bull | C | Tank | 51.6% | Heist, Brawl Ball | Easy |
El Primo | C | Tank | 51.3% | Brawl Ball, Heist | Easy |
Rosa | C | Tank | 51.0% | Brawl Ball, Hot Zone | Easy |
Buzz | C | Assassin | 50.7% | Hot Zone, Knockout | Medium |
Carl | C | Fighter | 50.4% | Gem Grab, Brawl Ball | Easy |
Pam | C | Support | 50.1% | Gem Grab, Hot Zone | Easy |
8-Bit | C | Damage Dealer | 49.8% | Heist, Boss Fight | Easy |
Nita | C | Fighter | 49.5% | Gem Grab, Brawl Ball | Easy |
Poco | C | Support | 49.2% | Gem Grab, Brawl Ball | Easy |
Barley | C | Thrower | 48.9% | Heist, Siege | Easy |
Dynamike | C | Thrower | 48.6% | Heist, Knockout | Hard |
Brock | C | Damage Dealer | 48.3% | Bounty, Heist | Medium |
Shelly | C | Fighter | 48.0% | Solo Showdown, Brawl Ball | Easy |
Tick | C | Thrower | 47.7% | Bounty, Knockout | Medium |
Jacky | C | Tank | 47.4% | Gem Grab, Brawl Ball | Easy |
Gale | D | Support | 46.8% | Hot Zone, Siege | Easy |
Lou | D | Control | 46.5% | Hot Zone, Siege | Medium |
Bonnie | D | Assassin | 46.2% | Knockout, Heist | Hard |
Sam | D | Tank | 45.9% | Hot Zone, Heist | Medium |
Squeak | D | Control | 45.6% | Hot Zone, Bounty | Medium |
Pearl | D | Damage Dealer | 45.3% | Heist, Solo Showdown | Medium |
Maisie | D | Sniper | 45.0% | Bounty, Knockout | Medium |
Stu's Brother | D | Fighter | 44.7% | Brawl Ball, Heist | Medium |
Janet | D | Fighter | 44.4% | Hot Zone, Gem Grab | Hard |
Otis | D | Control | 44.1% | Bounty, Knockout | Medium |
Willow | D | Control | 43.8% | Gem Grab, Bounty | Hard |
Chuck | D | Support | 43.5% | Gem Grab, Hot Zone | Medium |
Kit | D | Support | 43.2% | Duo Showdown, Gem Grab | Medium |
Cordelius | D | Assassin | 42.9% | Solo Showdown, Knockout | Hard |
Berry | D | Thrower | 42.6% | Hot Zone, Heist | Medium |
Draco | F | Fighter | 41.5% | Brawl Ball, Heist | Hard |
Hank's Son | F | Tank | 41.2% | Heist, Hot Zone | Easy |
Doug | F | Support | 40.9% | Gem Grab, Hot Zone | Hard |
Eve | F | Damage Dealer | 40.6% | Hot Zone, Bounty | Medium |
Shade | F | Assassin | 40.3% | Solo Showdown, Bounty | Very Hard |
Grom | F | Thrower | 40.0% | Hot Zone, Heist | Medium |
Edgar | F | Assassin | 39.7% | Solo Showdown, Knockout | Easy |
S+ Tier - The Meta Dominators
Charlie
Charlie absolutely destroys the competition with her insane 69.99% win rate in 2025. Her cocoon ability completely shuts down enemy brawlers, making her a nightmare in team fights. I've seen countless matches where a well-timed Charlie ultimate turns a 3v3 into a 3v2 instantly, creating overwhelming advantages. She excels in Gem Grab where controlling the gem carrier can win games, and her damage output is nothing to scoff at either.
Lumi
This mythic brawler brings unmatched AoE pressure to any match. Lumi's mace travels forward and back, dealing damage twice - talk about value! Her Blast Beat super creates three explosions with the third dealing massive damage plus leaving a damage-over-time effect. The combination of area control and consistent damage output makes her perfect for objective-based modes. Smart Lumi players can zone entire teams away from crucial areas.
Jae-yong
The karaoke king brings stellar support capabilities that transform average teams into powerhouses. His fast movement speed and long-range attacks let him stay safe while buffing allies or healing them with his versatile super. What really sets Jae-yong apart is how he enhances his teammates' performance - speeding them up for aggressive plays or keeping them healthy during extended fights. In competitive play, teams with Jae-yong consistently outperform those without him.
Kaze
As Brawl Stars' first Ultra Legendary brawler, Kaze lives up to the hype with her unique dual-aspect gameplay. Switch between her Geisha form for supportive plays and Ninja form for assassination - it's like having two brawlers in one! Mastering her form switches mid-combat separates good Kaze players from great ones. Her complexity means a steep learning curve, but the payoff is tremendous. She can adapt to any team composition or counter enemy strategies on the fly.
S Tier - Top Competitive Picks
Stu
Speed demon Stu remains a solo showdown menace with his incredible mobility. Each successful hit charges his super, allowing endless dashes across the battlefield. His Breakthrough gadget provides instant super charges for clutch escapes or aggressive plays. I consistently see Stu players dominating in high-trophy matches where positioning and quick reflexes matter most.
Angelo
Don't let his appearance fool you - Angelo packs serious punch in the current meta. His poison mechanics deal consistent damage over time, perfect for pressuring enemies out of position. The ability to control space while dealing damage makes him invaluable in modes like Heist where every second counts. Plus, his relatively simple kit means newer players can find success without mastering complex mechanics.
Piper
The princess of snipers continues her reign in long-range maps. Piper's damage scales with distance, rewarding patient players who master positioning. Her Auto Aimer gadget turns her into a close-range threat too, catching aggressive enemies off-guard. In Bounty, a skilled Piper can single-handedly control matches by denying enemy movement across open areas. Her homemade recipe gadget provides crucial mobility for repositioning or escaping danger.
Gray
This support extraordinaire brings game-changing utility through his unique mechanics. Gray's ability to teleport allies and create dimensional doors opens up strategies impossible with other brawlers. Coordinate with teammates to pull off flanking maneuvers that catch enemies completely unprepared. His kit rewards communication and teamwork, making him a staple in organized play.
Colt
Old reliable Colt proves that sometimes simple is best. His rapid-fire attacks shred through enemies and obstacles alike, while his super cuts lanes through walls for unexpected angles. The silver bullet gadget adds burst damage for finishing low enemies or breaking enemy shields. Easy to learn but hard to master, Colt rewards players who perfect their aim and positioning.
Kenji
This demon samurai assassin heals himself while dealing damage - talk about sustainable aggression! Kenji's dash-and-slash playstyle creates constant pressure on backline enemies. His trait provides built-in sustain, allowing extended fights without needing healing support. The combination of mobility, damage, and self-healing makes him perfect for players who love diving into action.
Mortis
The vampire count remains one of the most beloved yet difficult brawlers to master. Mortis' dash attacks require perfect timing and positioning to avoid feeding the enemy team. However, skilled Mortis players can delete squishy targets and escape before enemies can react. His coiled snake star power extends his dash range, enabling plays that seem impossible to newer players.
Mr. P
This porter penguin controls space through constant pressure from his porter spawns. Each porter forces enemies to waste ammo or reposition, creating openings for your team. Mr. P excels in modes where area denial matters - his porters can block choke points or protect objectives. The revolving door star power ensures a steady stream of helpers throughout the match.
Lily
Underestimate this brawler at your peril - Lily brings unique mechanics that disrupt enemy formations. Her attacks chain between nearby enemies, punishing teams that group up. The ability to hit multiple targets makes her exceptional in Hot Zone where enemies must contest small areas. Smart positioning allows Lily to maximize her chain potential while staying safe from retaliation.
Finx
Time manipulation enters the arena with Finx! His Time Warp super creates zones that speed up ally projectiles while slowing enemy ones - completely changing fight dynamics. The Finxture gadget adds survivability by teleporting him back three seconds with restored ammo. Master the timing of his abilities to turn losing fights into victories. Finx rewards players who think several steps ahead.
A Tier - Strong and Reliable
Meeple
Meeple's homing attacks remove the need for perfect aim, making him accessible yet deadly. His shots curve toward enemies, ensuring consistent damage even against mobile targets. The massive AoE damage from his super can team-wipe if enemies cluster together. I've seen Meeple players dominate in modes where hitting shots consistently matters more than raw damage numbers.
Ollie
Subway surfer Ollie brings consistent damage through his cone-shaped attacks. Charging super through normal attacks means frequent access to his powerful abilities. His straightforward kit hides surprising depth - knowing when to use super for damage versus mobility separates average from exceptional Ollie players. Great pick for players wanting reliability without complexity.
Chester
RNG incarnate, Chester's random supers keep enemies guessing throughout matches. One moment he's stunning your team, the next he's becoming invisible or dropping bombs. This unpredictability makes him impossible to counter directly. Skilled Chester players learn to adapt their playstyle based on which super they receive, turning randomness into advantage.
Hank
Tank enthusiasts rejoice - Hank charges his super by taking damage! His massive health pool and damage-charging mechanic create interesting risk-reward scenarios. Time your balloon super correctly to devastate grouped enemies. Hank excels when paired with healers who keep him in the fight longer, maximizing his unique trait. His straightforward playstyle makes him perfect for newer players learning tank fundamentals.
Belle
Versatility defines Belle's kit with her bouncing shots and damage-amplifying marks. Her attacks ricochet between nearby enemies, providing value in clustered fights. The Positive Feedback star power shields marked enemies from allies, creating powerful focus-fire opportunities. Belle fits into almost any team composition, providing consistent damage and utility regardless of game mode.
Melodie
Note by note, Melodie builds up devastating damage through her unique mechanics. Each musical note increases her movement speed, turning her into a zooming threat. Her super provides three dashes for engaging or escaping - mastering dash timing is crucial. The recent hypercharge addition launching her back to top tiers with six maximum notes of destruction!
Clancy
Evolution defines Clancy's gameplay as he transforms throughout matches. Starting weak but ending as an absolute monster, patient Clancy players get rewarded. Stage III unleashes diagonal bullets alongside forward ones, creating unavoidable damage zones. His Pumping Up star power refills ammo on eliminations, enabling team wipes with proper positioning.
Mandy
Precision meets power in Mandy's long-range kit. Her focused attacks reward accurate aim with devastating damage. The ability to zone enemies from a safe distance makes her invaluable in Bounty. However, her slow projectile speed requires prediction and map knowledge to maximize effectiveness. Dedicated Mandy players can control entire lanes single-handedly.
Gus
Unique among healers, Gus provides healing through collectible spirits. His balloon attacks deal respectable damage while generating healing opportunities for teammates. The flexibility to heal himself or allies based on spirit collection adds strategic depth. I love how Gus rewards team coordination - communicating spirit locations can turn fights around.
Frank
The walking fortress Frank boasts the highest health in the game! His stunning super can disable entire teams when timed correctly. The major drawback? Standing still while attacking makes him vulnerable to focused fire. Smart Frank players use walls and teammates for protection while charging devastating attacks. His recent buffs make him viable in more situations than ever.
Bea
Bee-autiful burst damage defines Bea's playstyle with her charged shots. After hitting an enemy, her next attack becomes supercharged for massive damage. This rhythm of normal-charged-normal creates interesting gameplay patterns. Her Honey Coat star power provides a crucial second chance when caught out of position. Bea destroys high-health targets that other snipers struggle against.
Spike
The iconic cactus brings area control through his spiky projectiles. Attacks that explode into six spikes create zones enemies must respect. His Fertilize star power provides sustain in his super's area, enabling aggressive plays. Despite appearing cute, Spike remains a consistent threat across all skill levels. His straightforward kit hides surprising depth in projectile manipulation.
Surge
Upgrade mechanics make Surge unique among brawlers. Each super use permanently upgrades his abilities for that match. Starting weak but becoming a late-game monster rewards survival skills. The To The Max star power splits his attacks for improved area coverage. Players who master Surge's power spikes dominate matches through superior scaling.
Gene
The magical genie pulls enemies into devastating team combos. His Magic Hand super remains one of the strongest displacement tools in the game. Wide attacks make hitting enemies consistent even without perfect aim. Gene enables aggressive team compositions by bringing enemies into kill range. Coordinated teams with Gene create picks that snowball into victories.
Max
Energy drink enthusiast Max speeds up entire teams for coordinated pushes. Her super affects all nearby allies, enabling lightning-fast rotations and escapes. The Run n' Gun star power rewards accurate players with increased reload speed. Max fits into nearly any composition, providing utility that's always valuable. Master her to enable teammates' success.
B Tier - Solid Performers
Larry & Lawrie
This dynamic duo brings unique switching mechanics to fights. Larry throws Lawrie forward for ranged attacks, then swaps positions on command. The complexity of managing two positions simultaneously challenges even experienced players, but mastery enables plays impossible with other brawlers. Their recent buffs improved consistency without removing the skill ceiling.
Rico
Bouncing bullets create Rico's identity as the geometry master. His attacks ricochet off walls, enabling shots around corners and behind cover. The Robo Retreat star power provides escape speed when health drops low. Map knowledge separates average Rico players from angle-calculating demons who hit impossible shots. Open maps limit his potential, but enclosed spaces turn him deadly.
Tara
Mystery and shadows surround Tara's kit built around her game-changing super. Her Gravity pull brings entire teams together for devastating combos. The Healing Shade star power adds utility by spawning a healing shadow clone. While her basic attacks feel underwhelming, landing one perfect super can instantly win team fights. Patience and timing define successful Tara gameplay.
Sandy
Sleep tight! Sandy's sandstorm super provides team-wide invisibility for surprise attacks. His piercing attacks hit multiple enemies in a line, providing consistent poke damage. The Rude Sands star power adds damage to his sandstorm, punishing enemies who stay inside. Sandy excels in coordinated teams that capitalize on invisibility for positioning advantages.
Amber
Continuous fire defines Amber's unique attack pattern - hold to spray flames everywhere! Managing her ammo bar becomes a mini-game of knowing when to reload. Her super creates persistent fire puddles for area denial. The auto-aiming nature of her attacks makes her beginner-friendly while still offering depth through positioning. I appreciate how Amber teaches resource management fundamentals.
Crow
The toxic assassin spreads poison with every dagger thrown. His poison reduces enemy healing while dealing damage over time, creating permanent pressure. The Extra Toxic star power reduces enemy damage output by 25%, crippling their fighting capability. Crow excels at hit-and-run tactics, slowly wearing down enemies before finishing them off. His legendary status matches his game impact.
Byron
Long-range support finds its peak in Byron's dual-purpose attacks. Hitting allies heals them while hitting enemies deals damage - versatility incarnate! The Injection star power pierces through targets, potentially healing allies behind enemies. Mastering Byron requires constant decision-making about who to target. His skill ceiling remains among the highest for support players.
Ruffs
Military discipline comes to Brawl Stars through Colonel Ruffs' power-up mechanics. His super drops power-ups that permanently increase allies' health and damage. The Air Superiority star power adds supply drops with each super use. Building up your team's stats throughout a match creates scaling advantages. Ruffs rewards teams that protect him early for late-game dominance.
Leon
Invisibility defines Leon's assassin playstyle, appearing from nowhere to delete targets. His spinner blades deal massive damage up close while tickling at range. The Invisiheal star power provides healing during invisibility for increased survival. Timing invisibility for maximum impact separates good from great Leon players. Recent nerfs dropped him from S-tier, but he remains deadly in capable hands.
Bibi
Baseball bat-wielding Bibi brings unique knockback mechanics to fights. Her charged swing sends enemies flying, disrupting positioning and combos. The Batting Stance star power provides a shield when her knockback is ready. I love how Bibi punishes aggressive enemies by batting them away from objectives. Her tankiness combined with crowd control creates space for teammates.
Emz
Hairspray queen Emz melts enemies who dare enter her toxic cloud. Her attacks grow stronger the longer enemies remain inside, punishing poor positioning. The Bad Karma star power adds damage to all enemies near her, increasing close-range threat. Emz teaches spacing fundamentals - too close and you melt, too far and she's harmless. Map geometry enhances her area denial capabilities.
Nani
Precision incarnate, Nani rewards perfect aim with devastating damage. Her orbs converge at max range for concentrated destruction. The unique Peep super allows manual control of a flying bomb for around-corner eliminations. The skill floor is high, but dedicated Nani players can impact matches from across the map. Her recent buffs improved consistency without lowering the skill requirement.
Sprout
Wall creation defines Sprout's support identity, reshaping maps mid-match. His attacks bounce and explode for area damage, while his super creates temporary walls. The Photosynthesis star power provides healing in bushes for increased sustain. Creative Sprout players find angles others don't expect, using walls for protection or to trap enemies. Map control reaches new heights with proper wall placement.
Buster
Shield mechanics make Buster unique among tanks, projecting barriers for protection. His lens flare attacks deal solid damage while his super blocks incoming projectiles. The recent 360-degree hypercharge shield significantly improved his viability. However, the previous nerfs still impact his overall power level. Buster rewards predictive shield placement and teamwork.
Bo
Vision control through mines defines Bo's strategic value. His triple arrows provide consistent poke while his mines zone areas effectively. The Circling Eagle star power grants bush vision for the entire team - invaluable information! Patient Bo players create mine fields that force enemies into bad positions. His kit rewards strategic thinking over mechanical skill.
Colette
Percentage-based damage makes Colette the ultimate tank killer. Her attacks deal damage based on enemies' current health, melting high-HP targets. The Push It star power adds utility through knockback on her super's return. Colette struggles against low-health enemies but excels when tanks dominate the meta. Understanding her unique damage calculations is crucial for success.
R-T
Marked targets beware - R-T's splitting attacks grow stronger against tagged enemies. His unique marking system rewards focus-firing single targets. The split attacks after marking provide area pressure. R-T bridges the gap between single-target and area damage dealers. Coordinating marks with teammates amplifies his effectiveness significantly.
Fang
Shoe-kicking assassin Fang chains eliminations through his super reset mechanic. Each kill grants another super use, enabling multi-kill potential. His popcorn attack pattern requires close positioning but deals significant damage. The Fresh Kicks star power increases super charge rate for more frequent engagements. Fang snowballs fights quickly but struggles when initial engagements go poorly.
Ash
Rage mechanics define Ash's scaling tank gameplay. Taking damage increases his rage, boosting movement speed and damage. The Mad As Heck star power provides additional rage from his Rage Machine. Timing rage peaks for engagements separates average from excellent Ash players. His Byron-designed kit creates unique tank gameplay patterns.
Meg
Mecha transformation gives Meg two distinct gameplay phases. Her weak base form builds up to a powerful mecha suit with different abilities. The Heavy Metal star power adds a shield when transforming for safer transitions. Managing transformation timing becomes crucial - too early wastes potential, too late might mean death. Meg rewards players who understand power timing.
C Tier - Situational Picks
Griff
Coin-throwing businessman Griff spreads damage across wide areas. His attacks fire multiple projectiles in spread patterns, guaranteeing some damage even with poor aim. His super unleashes a barrage of coins for burst damage potential, though the spread pattern makes it inconsistent. Griff performs adequately in Heist where his damage can pressure safes, but struggles in modes requiring precision. His Business Resilience star power helps sustainability, though he still feels outclassed by focused damage dealers.
Jessie
The young inventor brings her shock rifle and trusty turret Scrappy to battles. Her bouncing attacks can hit multiple enemies, providing value in clustered fights - though damage reduces with each bounce. Scrappy serves as a distraction and damage source, but smart enemies quickly eliminate it. Jessie works well for beginners learning game fundamentals but lacks the impact needed for high-level play. Her Shocky star power lets Scrappy's attacks bounce, adding some late-game potential.
Penny
Pirate captain Penny commands respect with her mortar-deploying super. Her coin bags deal splash damage on impact, useful for hitting enemies behind walls. Old Lobber, her mortar, provides area denial and consistent damage if left unchecked. However, both her main attack and mortar fire slowly, making her vulnerable to aggressive brawlers. The Balls of Fire star power sets the ground ablaze, adding area control. She finds some success in Heist but generally gets outpaced by the meta.
Darryl
Rolling into action, Darryl uses his super to barrel forward with a protective shield. His double-barrel shotguns devastate at point-blank range but tickle beyond that. The Steel Hoops star power grants 90% damage reduction during rolls, enabling aggressive engagements. Darryl can surprise enemies with roll distances, but his lack of range severely limits options. Water maps enhance his mobility through roll-bouncing techniques. He's fun but requires very specific situations to shine.
Bull
The berserker brings his shotgun to close-range brawls. Bull's enormous health pool lets him tank damage while approaching, and his super charge provides mobility and wall-breaking utility. The Tough Guy star power grants a shield below 40% health, improving survivability. However, Bull suffers greatly on open maps where enemies kite him endlessly. Even in his preferred Heist mode, better options exist. Bush camping remains his most effective strategy, which limits his competitive viability.
El Primo
Wrestling his way through matches, El Primo embodies the classic tank archetype. His four-punch combo deals surprising damage up close while his flying elbow drop super provides mobility. The El Fuego star power adds burn damage over time for extra pressure. Unfortunately, El Primo struggles to reach enemies in the current long-range meta. His meteor rush gadget helps close gaps but often isn't enough. He remains popular in low-trophy Brawl Ball but falls off hard at higher levels.
Rosa
Botanist brawler Rosa punches her way through enemies with plant-powered fists. Her super grants a 70% damage reduction shield, making her nearly unkillable for three seconds. The Plant Life star power provides healing in bushes, improving her bush control game. Rosa can dominate in specific bush-heavy maps but becomes nearly useless in open areas. Her limited range and predictable gameplay pattern make her easy to counter. She serves as a starter tank but quickly gets outclassed.
Buzz
Lifeguard on duty! Buzz throws his torpedo buoy to stun enemies and pull himself forward. His trait charges super faster when near enemies, encouraging aggressive positioning. The Eyes Sharp star power increases this charge radius, making super generation more consistent. While his concept is interesting, Buzz requires too much setup for unreliable payoff. Better assassins exist that don't need perfect positioning to function. His stun duration nerf hurt his viability significantly.
Carl
Boomerang pickaxe defines Carl's unique attack pattern. His projectile returns after reaching max distance or hitting a wall, potentially damaging enemies twice. The Power Throw star power increases projectile speed for faster cycles. His super turns him into a spinning tornado of damage, though the self-slow makes him vulnerable. Carl performs adequately as a versatile fighter but lacks specialization. Recent buffs helped but didn't address his core issues of being outclassed in every role.
Pam
Mama's here with her scrap-shooting healing station! Pam sprays multiple projectiles in a wide spread, dealing decent damage when all hit. Her super deploys a healing turret that sustains her team through fights. The Mama's Squeeze star power adds damage to the turret for area denial. While healing is always valuable, Pam's slow movement and reload hurt her impact. Better healers provide more utility while being less vulnerable. She remains comfort pick for newer players who value sustain.
8-Bit
The arcade machine waddles into battle with devastating laser beams. His damage output ranks among the highest, melting enemies from long range. His super deploys a damage booster station, amplifying nearby allies' damage by 50%. The major drawback? Painful movement speed makes positioning a nightmare. The Extra Life star power got removed, eliminating his unique respawn mechanic. 8-Bit dominates specific modes like Boss Fight but struggles in dynamic PvP matches. His speed simply can't keep up with the meta.
Nita
Summoning her bear Bruce, Nita brings pet mechanics to fights. Her shockwave attack pierces through enemies, providing decent poke damage. Bruce serves as a meat shield and distraction, forcing enemies to deal with him. The Bear With Me star power heals Bruce when Nita attacks and vice versa, creating sustain synergy. However, both Nita and Bruce deal underwhelming damage in the current meta. She teaches pet management basics but gets outscaled quickly. Better options exist for both damage and utility roles.
Poco
Música! Poco strums healing waves that damage enemies and heal allies. His wide attack pattern makes hitting targets easy, while his super provides burst healing for the team. The Da Capo! star power adds healing to his basic attacks when allies are nearby. Poco enables aggressive compositions through consistent healing but lacks damage threat. In a meta favoring burst damage and eliminations, his sustain-focused kit feels outdated. He remains viable in specific tank-heavy compositions but generally underperforms.
Barley
The robot bartender tosses bottles of burning liquid at enemies. His attacks leave puddles that damage enemies over time, providing area denial. His super throws five bottles for massive area coverage. The Medical Use star power heals him for each attack, improving sustain. Barley excels in Heist where his consistent damage pressures the safe, but struggles against aggressive brawlers who rush him down. His projectile speed makes hitting mobile enemies difficult. Map geometry greatly impacts his effectiveness.
Dynamike
Boom! Dynamike lobs sticks of dynamite that explode after a delay. Predicting enemy movement becomes crucial for landing hits consistently. His super launches a barrel bomb that deals massive damage and knocks enemies away. The Demolition star power adds stun to his super for setup potential. Dynamike's skill ceiling ranks among the highest - amazing players make him look broken while average ones feed constantly. The delay on attacks makes him vulnerable to aggressive divers. Fun but frustratingly inconsistent.
Brock
Rocket man Brock launches explosive projectiles from his rocket launcher. His attacks deal solid damage with small area explosions on impact. His super fires a barrage of rockets that destroys walls and damages enemies. The Incendiary star power leaves fire on the ground after his attacks for extra area denial. Brock provides reliable long-range damage but lacks the burst of other options. His slow projectiles require prediction, and missing shots hurts more than other brawlers. Solid fundamentals but outclassed by specialists.
Shelly
The starter brawler everyone knows! Shelly's shotgun spreads damage across a cone, devastating up close but weak at range. Her super blasts enemies backward while destroying walls, perfect for close encounters. The Band-Aid star power provides emergency healing when dropping low, offering a second chance. While Shelly teaches spacing fundamentals, her kit feels outdated compared to newer releases. She can clutch rounds with well-timed supers but generally lacks tools for consistent success. Nostalgia keeps her popular despite competitive weaknesses.
Tick
This annoying mine-layer controls space through area denial. Tick launches mines that arm after landing, exploding when enemies approach. His super detaches his head as a homing bomb chasing the nearest enemy. The Well Oiled star power increases reload speed for more mine spam. Tick frustrates enemies on the right maps but suffers from extreme fragility - most brawlers delete him instantly up close. His mines' activation delay gives enemies time to avoid them. Effective in very specific scenarios but generally too vulnerable.
Jacky
Construction worker Jacky brings her jackhammer to fights. Her attacks damage all nearby enemies, making her strong in clustered battles. Her super pulls enemies toward her while providing a brief shield. The Counter Crush star power reflects damage back at attackers for extra threat. Jacky dominates certain choke points but struggles reaching enemies in open areas. Her pull can enable teammates' combos, adding utility beyond damage. Recent nerfs to her range hurt viability, though she remains functional in specific compositions requiring area control.
D Tier - Below Average
Gale
The maintenance man blows enemies away with his snow blower attacks. His wide projectile spread covers areas but deals reduced damage at range. His super pushes enemies back with a gust of wind, useful for environmental kills near water. The Blustery Blow star power adds a stun if enemies hit walls, increasing utility. Gale's kit focuses on displacement over damage, making him map-dependent. While pushing enemies can create opportunities, his low damage output hurts overall impact. Better options exist for both damage and utility.
Lou
Ice cream machine Lou freezes enemies in their tracks - literally! His attacks apply frost that eventually freezes targets solid. His super creates an ice rink that causes enemies to slide uncontrollably. The Supercool star power gradually freezes enemies on his ice rink for additional control. Lou excels at area denial but lacks finishing power. Enemies often escape before freezing completely, making his control unreliable. He can frustrate enemies on specific maps but generally lacks the tools to secure eliminations consistently.
Bonnie
This cannon-riding outlaw switches between long and short-range forms. Bonnie starts in her cannon Clyde, firing long-range shots, then ejects for close-combat as her smaller form. The complexity of managing two health bars and different ranges challenges players. While versatility sounds good on paper, Bonnie often finds herself in the wrong form at crucial moments. Her star powers don't address core weaknesses, leaving her feeling incomplete. She requires too much effort for insufficient reward compared to specialized brawlers.
Sam
Knuckle buster Sam throws his gloves for ranged attacks, then retrieves them for enhanced melee combat. His unique mechanic of throwing and recalling weapons creates interesting decisions. The Hearty Recovery star power heals him when retrieving gloves, adding sustain. However, being without gloves leaves him vulnerable, and enemies easily dodge the slow projectiles. His super's area control is decent but not game-changing. Sam's concept is creative but execution falls short competitively.
Squeak
This sticky bomb creature lobs goo that sticks to enemies before exploding. The delay between impact and explosion gives enemies time to spread out, reducing damage. His super throws a larger bomb with bigger radius and damage. The Chain Reaction star power makes bombs explode instantly when enemies are defeated, adding combo potential. Squeak's delayed damage model frustrates in a game about quick eliminations. While he can zone areas effectively, enemies often heal back damage before the next volley. Fun design but competitively weak.
Pearl
Heat mechanics define Pearl's gameplay - her attacks grow stronger as her heat meter fills. Starting weak but becoming powerful creates scaling gameplay. Her super unleashes stored heat in a devastating area blast. The Heat Shield star power grants damage reduction at max heat for survivability. However, building heat takes too long in fast-paced matches. Enemies often eliminate Pearl before she reaches meaningful power levels. Her concept needs number adjustments to compete with consistent damage dealers.
Maisie
Sharpshooter Maisie focuses enemies with her precision shots. Her trait marks enemies she damages, increasing subsequent damage against them. Her super dashes forward while gaining a shield, useful for repositioning or engaging. The Pinpoint Precision star power increases projectile speed for easier hits. While her mark mechanic adds depth, Maisie's overall damage feels lacking compared to other snipers. She requires too many shots to eliminate targets, giving enemies time to heal or escape. Better snipers provide more consistent value.
Stu's Brother
Following in family footsteps, this brawler brings similar mobility but less refinement. His attacks and movement patterns echo Stu's but with longer cooldowns and less damage. The attempt to create a "balanced Stu" resulted in a character that feels like a worse version rather than unique. His star powers don't differentiate him enough from his brother. While not terrible, why pick him when Stu exists? He needs more identity beyond being a relative.
Janet
The flying songstress takes to the skies with her unique super. Janet's attacks drop bombs while airborne, raining damage from above. Her trait grants increased movement speed for mobility. The Stage View star power increases super duration for extended flight time. However, being airborne makes her predictable and vulnerable to focused fire. Her ground combat feels weak, forcing reliance on super for impact. Janet requires specific team compositions to cover her weaknesses. Creative design held back by numerical inadequacies.
Otis
Silent but deadly, Otis shoots ink that silences enemy abilities. His Cil mechanic prevents enemies from using supers or gadgets temporarily. His own super creates an ink pool that damages and slows enemies. The Ink Refills star power extends silence duration for increased disruption. While silence is powerful in theory, Otis lacks damage to capitalize on silenced enemies. His projectiles travel slowly, making hits inconsistent. Better options exist for both damage and utility. Otis needs significant buffs to compete.
Willow
Mind control enters the arena with Willow's unique super. She can control enemy movement briefly, potentially walking them into danger. Her basic attacks deal poison damage over time for consistent pressure. The Love Is Blind star power prevents controlled enemies from seeing, adding disruption. However, mind control duration feels too short for meaningful plays. Her fragility makes getting in super range dangerous. Willow's high skill ceiling doesn't reward mastery enough compared to simpler alternatives.
Chuck
The train conductor charges through enemies with his locomotive-inspired kit. Chuck builds speed through movement, increasing his damage when at full velocity. His super extends his next dash for massive distance coverage. The Fresh Start star power resets his speed meter when using super for quick re-engagement. While the speed mechanic is unique, Chuck struggles to maintain momentum in actual fights. Stopping to attack resets progress, making consistent damage difficult. His concept needs refinement to function competitively.
Kit
Support through proximity defines Kit's gameplay. He attaches to allies for protection while providing buffs through his abilities. His super creates an area that heals allies and damages enemies. The Power Hungry star power increases his damage when attached to allies. Kit's dependence on teammates makes him inconsistent in solo queue. When allies die, Kit becomes nearly useless alone. His niche playstyle works in coordinated teams but fails in random matches. Too team-dependent for general recommendation.
Cordelius
Shadow realm shenanigans define Cordelius' unique mechanics. His super transports both him and an enemy to a 1v1 shadow realm. His attacks in this realm deal increased damage for dueling potential. The Replanting star power heals him when entering the shadow realm. While isolating enemies sounds powerful, Cordelius often loses these 1v1s against meta brawlers. His base kit outside the shadow realm feels underwhelming. High risk with insufficient reward makes him unreliable competitively.
Berry
The ice cream truck driver serves up frozen projectiles. Berry's attacks split into multiple ice creams on impact, creating area coverage. His super drops a giant ice cream bomb for burst damage. The Brain Freeze star power slows enemies hit by his attacks for control. However, Berry's projectiles travel too slowly for consistent hits. His damage feels lackluster even when landing full combos. The split mechanic often results in minimal damage as projectiles spread too wide. Needs significant buffs to compete with other area damage dealers.
F Tier - Need Buffs
Draco
Dragon-themed Draco breathes fire across the battlefield. His flame breath deals damage over time in a cone pattern. His super transforms him briefly into a more powerful dragon form. The Shining Scales star power grants damage reduction during transformation. Unfortunately, Draco's short range puts him in danger constantly. His transformation doesn't provide enough power to justify the risk. Better close-range options exist with more consistent damage. Draco needs major rework to escape bottom tier.
Hank's Son
Following father's footsteps poorly, this tank lacks impact. His kit mimics Hank's but with worse numbers across the board. The attempt to create a "mini-Hank" resulted in a character that feels pointless. Why play a worse version when the original exists? His star powers don't differentiate him enough to warrant selection. Needs complete identity rework rather than being a lesser copy.
Doug
Hot dog vendor Doug throws wieners that heal allies or damage enemies. His unique resurrection mechanic can revive fallen teammates. The Extra Mustard star power increases his healing output. However, Doug's healing feels too slow in burst-heavy metas. His resurrection takes too long, often getting interrupted. Low damage means he can't pressure enemies effectively. Doug needs faster healing and more reliable resurrection to compete with other supports. Currently too niche and underwhelming.
Eve
Floating on water, Eve brings unique movement to matches. Her attacks spawn hatchlings that chase enemies for extra damage. Her super creates three hatchlings for increased pressure. The Happy Surprise star power makes hatchlings larger with more health. While water mobility sounds valuable, most maps limit its usefulness. Her hatchlings die too quickly to consistent threats. Eve's base damage without hatchlings feels pathetic. She needs significant buffs to both her base kit and hatchling durability.
Shade
Stealth assassin Shade phases through walls during his super. His attacks deal more damage from behind enemies for assassination potential. The Lingering Shadow star power extends his phase duration. However, Shade's base stats feel too weak even with perfect positioning. His stealth doesn't last long enough for meaningful plays. Better assassins provide more consistent elimination potential. Shade needs major number increases to fulfill his fantasy.
Grom
The watchman throws his radio in an arc that explodes on impact. His attacks can go over walls for unique angles. His super spreads multiple radios across an area for coverage. The Foot Patrol star power increases his movement speed for better positioning. Grom's attack pattern makes hitting moving targets nearly impossible. The delay between throw and explosion gives enemies too much time to dodge. His damage doesn't justify the difficulty of landing hits. Needs faster projectiles or more damage to compete.
Edgar
Everyone's least favorite brawler, Edgar jumps onto enemies with his scarf-spinning attacks. His trait heals him based on damage dealt for sustain. His super lets him leap onto targets for quick engagements. The Hard Landing star power adds damage to his landing for burst potential. Edgar's feast-or-famine playstyle creates toxic gameplay patterns. He either deletes someone instantly or dies trying. His prevalence in showdown makes him universally disliked. Needs complete rework to address fundamental design issues rather than number tweaks.
How to Use This Brawl Stars Tier List
I designed this tier list to help you make informed decisions about which brawlers to invest in and play. Remember that individual skill and team composition often matter more than tier placement. A skilled player on a C-tier brawler can outperform an unskilled player on an S-tier pick.
Consider these factors when using this guide:
- Game Mode: Some brawlers excel in specific modes despite lower overall rankings
- Map Layout: Open maps favor long-range brawlers while enclosed spaces benefit close-range fighters
- Team Composition: Synergy between brawlers can elevate lower-tier picks
- Personal Playstyle: Choose brawlers that match how you enjoy playing
For upgrade priorities, I recommend focusing on S and A-tier brawlers first, especially versatile ones that work across multiple modes. However, if you particularly enjoy a lower-tier brawler, don't let this list discourage you - fun trumps meta for most players!
The meta shifts frequently with balance updates, typically every 2-4 weeks. Check back regularly for updates as brawler rankings can change dramatically with buffs or nerfs.
Frequently Asked Questions
Who is the best brawler in Brawl Stars right now?
Currently, Charlie dominates with a 69.99% win rate, making her the statistical best. However, Lumi, Jae-yong, and the new Ultra Legendary Kaze also compete for the top spot. The "best" often depends on your skill level and preferred game modes.
Which brawler should I unlock first?
I recommend starting with A-tier brawlers like Colt or Frank as they're easier to learn while still being competitive. Avoid very high skill-cap brawlers like Nani or Mortis until you've mastered the basics. Focus on versatile brawlers that work across multiple game modes.
How often does the Brawl Stars meta change?
The meta shifts with balance updates approximately every 2-4 weeks. Major changes occur with new brawler releases (monthly) and seasonal updates. Small balance changes happen every two weeks to balance the meta, with big updates every two months that completely change it.
What's the difference between tier list rankings?
S+ tier represents meta-defining brawlers with 65%+ win rates. S-tier includes top competitive picks around 60-65%. A-tier contains strong, reliable options. B-tier has solid but situational picks. C-tier includes below-average brawlers that need specific conditions. D and F tiers need significant buffs to compete.
Should I max out S-tier brawlers first?
Generally yes, but consider your playstyle first. Focusing on high-tier, consistent Brawlers like Gene, Max, or Spike to max out is a good option. However, maxing a brawler you enjoy playing will yield better results than forcing yourself to play meta picks you dislike.
How many brawlers are currently in Brawl Stars?
Brawl Stars has 92 Brawlers in the game. This includes the newest Ultra Legendary brawler Kaze, with new brawlers added monthly to keep the game fresh.
Do tier lists matter for casual players?
While tier lists primarily reflect high-level play, they still provide valuable guidance for casual players. Understanding why certain brawlers rank highly helps improve your game knowledge. However, fun should always come first - play brawlers you enjoy regardless of tier placement!