All 70+ Main Missions in Dune Awakening (July 2025 Guide)

If you're diving into the vast deserts of Arrakis and feeling overwhelmed by Dune Awakening's complex mission structure, I've got you covered. After spending over 100 hours traversing the unforgiving sands and completing every single main story mission, I'm here to share the complete roadmap that'll guide you from a desperate crash survivor to a true master of the desert.
Dune Awakening's main missions aren't just tutorials disguised as story content – they're your lifeline to understanding the game's deep mechanics and unlocking essential crafting recipes, abilities, and regions. Whether you're struggling with The Fall of the Proteus or wondering how to reach the mysterious Eighth Trial of Aql, this guide breaks down all 70+ main missions across both acts, complete with tips I wish I'd known when I started.
Table of Contents
Quick Overview: Main Mission Structure
Before we dive into the details, here's what you need to know about Dune Awakening's mission system:
Mission Type | Total Count | Purpose | Estimated Time |
---|---|---|---|
Act 1 Missions | 45+ | Tutorial & Basic Progression | 20-25 hours |
Act 2 Missions | 25+ | Advanced Content & Endgame | 15-20 hours |
Trial of Aql | 8 | Spice Abilities & Lore | 8-10 hours |
Assassin's Handbook | 13 | Faction Story & PvP Prep | 10-12 hours |
All Main Missions in Dune Awakening
There are a total of nine main missions in Dune: Awakening that are divided into two acts. However, this is a simplified view – the reality is much more complex with multiple questlines running parallel to each other.
Act One: From Survival to Sovereignty
The Fall of the Proteus (Tutorial/Prologue)
Your journey begins with a crash landing that sets the tone for everything that follows. The Fall of Proteus questline introduces your character to the survival methods needed in Arrakis.
Mission Objectives:
- Escape: Exit the starting cave and speak to Zantara
- Proteus Wreck: Loot a corpse for your first Cutteray
- Ship Navigation: Use the Cutteray to progress through the wreckage
- Combat Introduction: Fight your way through hostile survivors
- Pentashield Key: Collect this crucial item for barrier navigation
- Captain's Transmitter: Reach the captain and activate the emergency beacon
Pro Tip: Don't rush through this section. The materials you gather here will jumpstart your crafting in the next area.
A New Beginning (Main Progression Chain)
A New Beginning sets up your new life in Arrakis. Building a new home and learning to trade with locals, as well as knowing hostiles such as Sandworms and Scavengers, are a few of the things you learn during this questline.
This extensive questline includes:
- Getting Equipped
- Craft Makeshift Clothing and Maula Pistol
- Gather basic materials from the surrounding area
- Learn the crafting interface basics
- The Attitude of the Knife
- Unlock and craft Binoculars
- Locate your first Scavenger Camp
- Defeat hostiles to earn skill points
- Master basic combat mechanics
- Shelter and Shields
- Raid multiple Scavenger Camps for Salvaged Metal and Fuel Cells
- Mine Granite for construction materials
- Research the Basic Construction Kit
- Build your first base structure
- Water From Blood
- Research the Basic Exsanguination Kit
- Harvest blood from defeated enemies
- Construct a Blood Purifier in your base
- Process blood into drinkable water
For more on water management, check out my guide on getting Spice Residue in Dune Awakening – you'll need it for advanced water purification later.
- Echoes of the Past
- Experience your first Spice Dream
- Unlock the path to mystical abilities
- Begin the Trial of Aql questline
- A Touch of Civilization
- Find moisture-sealed caves for Stillsuit materials
- Mine Copper ore deposits
- Build and operate a Fabricator
- Craft your first Stillsuit for desert survival
- The Wreck of The Alcyon
- Research Survey Probe technology
- Map the surrounding area with probe launches
- Reach Griffin's Reach Tradepost
- Accept your first Contract mission
- Across the Gap
- Explore the Alcyon wreckage for advanced materials
- Craft improved weapons and armor
- Learn about faction dynamics
- Final Push to Vermillius
- Enter Imperial Testing Station No. 2
- Gather Sandbike components
- Craft your first vehicle
- Meet Zantara in Mirzabah to complete Act 1's opening
Vermillius Gap Regional Missions
Vermillius Gap brings you to the harsher areas of Arrakis, introducing more efficient ways of survival to match the increased heat levels and tougher enemies you'll face.
Core Missions Include:
- Moving On: Establish a new base in Vermillius Gap
- Preparing for Life in Vermillius: Craft Holtzmann Shield technology
- Styles of Sand: Master the Handheld Resource Scanner
- Reap and Stow: Build water collection infrastructure
- Weapons of War: Craft and master Standard-tier weapons
- Touring the Gap: Explore all major locations
- The Vermillius Contract: Complete faction-specific tasks
- Maintenance: Learn equipment repair systems
- Interior Decoration: Purchase and place furniture
- Buried Treasure: Use Static Compactor for excavation
Essential Tip: The Vermillius Gap is where the game truly opens up. Don't rush to the next region – master these systems first.
Jabal Eifrit & Hagga Rift Progression
These twin regions introduce endgame crafting and the most challenging PvE content outside the Deep Desert.
Mission Highlights:
- Specialized Fabrication: Unlock advanced crafting stations
- A Bigger Haul: Upgrade to cargo-capable vehicles
- Weapons of War II: Access Tier 3 combat gear
- The Jabal Spires: Navigate vertical exploration challenges
- Depths of the Rift: Descend into dangerous underground areas
- A Light in the Darkness: Craft visibility enhancement tools
- Calling the Worm: Master sandworm manipulation
For surviving these dangerous areas, understanding how Pentashields work becomes crucial for base defense.
The Eight Trials of Aql (Parallel Questline)
Find the Fremen is a main story questline that rewards players with various items and abilities related to spice and its abilities. These trials run parallel to your main progression and unlock powerful spice-enhanced abilities.
- First Trial of Aql (Mihna Cavern)
- Location: Southern Hagga Basin
- Challenge: Stealth-based sentry evasion
- Reward: Basic Prescience ability
- Second Trial of Aql (The Deep Struggle)
- Location: Eastern Vermillius Gap
- Challenge: Spice Compactor puzzle solving
- Reward: Enhanced movement speed
- Third Trial of Aql (Cave of the Lost Pilgrim)
- Location: Western Vermillius Gap
- Challenge: Audio log investigation
- Reward: Spice sight enhancement
- Fourth Trial of Aql (The Hollow Hammer)
- Location: Central Vermillius Gap
- Challenge: Combat trial for Prescient state
- Reward: Combat precognition abilities
- Fifth Trial of Aql (The Hidden Test)
- Location: Hagga Rift
- Challenge: Parkour and sandworm evasion
- Reward: Thumper mastery
- Sixth Trial of Aql (Devil's Eye Cavern)
- Location: Jabal Eifrit Al-Sharq
- Challenge: Environmental navigation
- Reward: Heat resistance boost
- Seventh Trial of Aql (The Red Maw)
- Location: Hagga Rift depths
- Challenge: Sandstorm survival using stilltents
- Reward: Storm navigation abilities
- Eighth Trial of Aql (Sietch Tal'ab)
- Location: Eastern Shield Wall/Mysa Tarill border
- Challenge: Final revelation and choice
- Reward: Maximum spice abilities and Ari contact
Act Two: Power and Politics
Shield Wall & O'odham Expansion
Act 2 significantly raises the stakes with radiation hazards and aerial combat.
Critical Missions:
- Radiation Migration: Craft radiation protection gear
- Weapons of War III: Access Tier 4 equipment
- The Spice Must Flow: Begin large-scale harvesting
- Airborne: Assemble your first Ornithopter
- The Wall and the Valley: Explore new regions
For essential Tier 4 materials in this region, see my guide on Insulated Fabric locations.
Sheol - The Radioactive Wasteland
Key Objectives:
- The Graveyard: Navigate extreme radiation zones
- Migration Iteration: Upgrade radiation protection
Managing taxes becomes crucial here – learn how to pay taxes in Dune Awakening to protect your investments.
Deep Desert - The Ultimate Challenge
The quests for the Deep Desert are a set of guidelines to make your trip to the Deep Desert useful. It teaches the most optimal ways of farming spice and introduces technology which will help for harvesting spice.
Essential Missions:
- Charting the Depths: Map the massive PvP zone
- Operation Readiness: Prepare for faction warfare
- Logistical Issues: Master resource transportation
- Smoke Trail: Track enemy movements
- There is Never Enough: Optimize spice harvesting
You'll need Thermoelectric Coolers for crafting the advanced tools required here.
The Assassin's Handbook (Faction Storyline)
The Assassin's Handbook is an entirely driven-story questline which introduces you to key characters in Arrakis, particularly a few key members of House Atreides.
This 13-mission epic includes:
- Black Market Tech: Meet Elara Tuek in Harko Village
- The Glutton: Infiltrate Khidr's Shadow base
- The Paranoid: Hunt pentashield codes in O'odham
- The Next Target: Receive dual assassination orders
- Further Instructions: Search the Wreck of Hephaestus
- A Sign From Above: Experience prophetic visions
- New Targets: Infiltrate a heavily guarded mansion
- Last Target: Track down The Jackal in Arrakeen
- The Jackal: Solve the phrase puzzle
- A Rendezvous with Ari: Meet at the Salusan Bull
- Searching for Answers: Explore Old Carthag's labs
- Final Revelations: Uncover the Fremen's fate
- Epilogue: Choose your path forward
For faction-specific challenges like The Tainted Spice contract, proper preparation is essential.
Mission Progression Tips
Time Investment
Dune: Awakening has 2 main story questlines along with 8 chapters that act as a progression guide for each region. If you are to focus on these quests without doing contracts and exploring, the game can take at least 40 hours to reach the endgame.
However, I recommend taking your time:
- Rush Strategy: 40-45 hours (main missions only)
- Balanced Approach: 60-80 hours (with exploration)
- Completionist Route: 100+ hours (all content)
Essential Tips for Success
- Don't Skip Regional Missions: They unlock crucial crafting recipes and abilities
- Balance Story and Contracts: Contracts provide resources for main mission gear
- Trial Priority: Complete Trials of Aql as soon as they're available
- Faction Balance: Some Assassin's Handbook choices lock out content
- Resource Stockpiling: Gather extra materials during each mission
Common Mistakes to Avoid
- Rushing to Act 2: You'll miss essential recipes and struggle later
- Ignoring Trials: Spice abilities are game-changers in PvP
- Solo Deep Desert: The final missions are designed for groups
- Skipping Base Building: Later missions require established infrastructure
- Faction Tunnel Vision: Explore both Atreides and Harkonnen content
Unique Rewards and Unlocks
Completing main missions provides exclusive rewards unavailable elsewhere:
- Exclusive Schematics: Check out Mysa Tarill's unique gear locations
- Spice Abilities: Each Trial grants permanent character enhancements
- Faction Standing: Unlock faction-specific vendors and equipment
- Region Access: Later areas require story progression
- Crafting Tiers: Advanced fabricators unlock through missions
Future Content and Updates
Funcom plans to release new quest arcs in future updates, exploring uncharted biomes and expanding the power struggles between Great Houses, the Bene Gesserit, and the survival of the Fremen people.
Stay updated through:
- Official Discord: Join at discord.gg/duneawakening
- Community Wiki: awakening.wiki
- Reddit: r/DuneAwakening
Frequently Asked Questions
How long does it take to complete all main missions?
The main story takes 40-50 hours focusing solely on missions, but a thorough playthrough with exploration typically requires 80-100 hours.
Can I replay main missions?
No, main missions are one-time completions per character. However, you can experience different faction paths with alternate characters.
What's the recommended level for each act?
- Act 1: Levels 1-25
- Act 2: Levels 25-40
- Assassin's Handbook: Level 30+
- Deep Desert missions: Level 35+
Do I need a guild for late-game missions?
While possible solo, Deep Desert missions and later Assassin's Handbook content are designed for groups. Join a guild or use LFG channels.
Which missions are missable?
The Assassin's Handbook has branching paths where choosing one target first affects the story. Additionally, some faction choices lock out opposing content.
Should I complete all Act 1 missions before Act 2?
Absolutely. Act 2 assumes you have gear, recipes, and abilities from Act 1 completion. Skipping ahead creates significant difficulty spikes.
Conclusion
Dune Awakening's main missions form the backbone of your journey from desperate survivor to desert master. While the complete main story arc spans dozens of hours, with multiple chapters that range from early survival challenges to deep political intrigue and ancient mysteries of Arrakis.
Remember, these missions aren't just checkboxes – they're your pathway to understanding Arrakis's mysteries, mastering its challenges, and ultimately deciding the fate of the planet's future. Whether you align with House Atreides' honor or embrace Harkonnen ruthlessness, every mission shapes your story.
The spice must flow, but first, you must survive. Use this guide as your map through the shifting sands, and may your journey across Arrakis be prosperous. See you in the Deep Desert, fellow Sleeper – the awakening awaits!