Warframe Tier List (July 2025) All 59 Frames Ranked

As someone who's been space ninja-ing through the Origin System since 2018, I've piloted every single Warframe available in the game. From the early days of struggling with Excalibur to now effortlessly melting Steel Path enemies with my perfectly modded frames, I've experienced the evolution of Warframe's meta firsthand. With Update 38.6 shaking things up and new frames like Cyte-09 joining the roster, it's time for a comprehensive tier list that actually helps you decide which frames deserve your precious Forma and reactor investments.
This tier list isn't just about raw damage numbers – I'm considering versatility, ease of use, endgame viability, and most importantly, how fun each frame is to play. Whether you're a fresh Tenno just starting your journey or a veteran looking to optimize your arsenal, I've got you covered.
Table of Contents
Warframe Tier List (July 2025) All Warframes Ranked
Here's the complete breakdown of all 59 Warframes currently in the game, ranked from best to worst:
Tier | Warframe | Role | Prime Available | Best For |
---|---|---|---|---|
S | Revenant | Tank/DPS | Yes | Everything |
S | Mesa | DPS | Yes | Defense/Exterminate |
S | Dante | Support/DPS | No | Squad Support |
S | Wisp | Support | Yes | Any Mission |
S | Octavia | Support/DPS | Yes | Endless Missions |
S | Saryn | DPS/Nuke | Yes | ESO/Steel Path |
S | Khora | CC/Farm | Yes | Resource Farming |
S | Frost | Defense/CC | Yes | Defense Missions |
S | Protea | Support/DPS | Yes | General Use |
A | Baruuk | DPS | Yes | Melee Combat |
A | Lavos | DPS/Tank | No | Railjack/Status |
A | Nezha | Tank/Support | Yes | Index/General |
A | Nekros | Farm/Support | Yes | Resource Farming |
A | Nova | CC/DPS | Yes | Speed/Slow |
A | Jade | Support/DPS | No | Team Support |
A | Gauss | Speed/DPS | Yes | Open World |
A | Citrine | Support/CC | Yes | Status Priming |
A | Harrow | Support | Yes | Eidolons |
A | Xaku | DPS/Debuff | Yes | Versatile |
A | Styanax | DPS/CC | Yes | AOE Clear |
A | Volt | DPS/Support | Yes | Eidolons/ESO |
A | Gyre | DPS | Yes | Electric Damage |
A | Ivara | Stealth | Yes | Spy/Stealth |
A | Kullervo | Melee DPS | Yes | Heavy Attack |
A | Qorvex | DPS/Tank | No | Radiation Build |
A | Dagath | DPS/Debuff | No | Boss Killing |
B | Rhino | Tank | Yes | Beginners |
B | Atlas | Tank/DPS | Yes | Punching |
B | Excalibur | DPS | Umbra | Starter/Sentients |
B | Nidus | Tank/DPS | Yes | Solo Play |
B | Trinity | Support | Yes | Energy/Healing |
B | Nyx | CC/Tank | Yes | Mind Control |
B | Vauban | CC | Yes | Mobile Defense |
B | Titania | DPS | Yes | Razorwing |
B | Mirage | DPS | Yes | Weapon Platform |
B | Ember | DPS | Yes | Low-Mid Level |
B | Mag | CC/DPS | Yes | Corpus/Shields |
B | Ash | DPS | Yes | Assassinate |
B | Garuda | DPS/Tank | Yes | Blood Magic |
B | Hildryn | Tank/Support | Yes | Shield Tank |
B | Grendel | Tank | Yes | Eating Enemies |
B | Zephyr | DPS/CC | Yes | Projectile Deflect |
B | Wukong | Tank/DPS | Yes | Cloud Walker |
B | Limbo | CC | Yes | Mobile Defense |
B | Cyte-09 | Sniper DPS | No | Long Range |
C | Banshee | DPS/CC | Yes | Sound Quake |
C | Hydroid | CC/Farm | Yes | Pilfering |
C | Equinox | Support/DPS | Yes | Day/Night |
C | Oberon | Support | Yes | Jack of All |
C | Chroma | Tank/DPS | Yes | Profit Taker |
C | Inaros | Tank | Yes | Pure Tank |
C | Valkyr | Melee/Tank | Yes | Warcry |
C | Loki | Stealth | Yes | Invisibility |
C | Caliban | Tank/CC | No | Sentient Hybrid |
C | Koumei | DPS | No | RNG Mechanics |
C | Yareli | DPS | Yes | K-Drive Combat |
Warframe S-Tier: The Meta Dominators
These frames are the absolute cream of the crop in 2025. If you're looking to trivialize content and make your squadmates wonder if they're even needed, these are your go-to choices.

Revenant (Prime)
The undisputed king of "I literally cannot die" gameplay. Revenant's Mesmer Skin makes him completely invulnerable to damage as long as you remember to recast it. I've soloed level cap content with this frame while half-asleep. His Reave provides mobility and healing, while Dance Macabre can clear entire rooms when built for range. The Prime version adds extra shields and energy, though honestly, regular Revenant is already broken enough. Build for strength and duration, slap on Rolling Guard for those "oh crap" moments, and you're basically playing on god mode.
Mesa (Prime)
Mesa is what happens when Digital Extremes decides to give a frame literal aimbot as an ability. Her Peacemaker ability automatically targets and eliminates enemies within your field of view, scaling damage exponentially as the targeting ring shrinks. Shatter Shield provides 95% damage reduction from projectiles, making her surprisingly tanky. I've cleared entire defense waves without moving an inch. Her only weakness is melee enemies and nullifiers, but proper positioning solves that. Build for duration and efficiency, with some strength for good measure.
Dante
The newest addition to the S-tier family, Dante brings the most overloaded support kit in the game. His ability to generate Overguard for the entire team essentially gives everyone a second health bar that blocks status effects. Throw in his nuking capabilities with Final Verse and built-in slash procs, and you've got a frame that does everything. I initially thought the nerfs would knock him down a tier, but nope – still absolutely busted. Focus on strength and range for maximum team coverage.
Wisp (Prime)
If there's one frame that every squad is happy to see, it's Wisp. Her Reservoirs provide health regeneration, increased fire rate, and movement speed – buffs that scale with ability strength and last forever. The health buff alone can turn squishy frames into tanks. Her passive invisibility while airborne is just icing on the cake. I always bring Wisp to challenging content because she makes everyone better. Build for maximum strength and decent duration, and watch your team become unstoppable.
Octavia (Prime)
The frame that literally plays itself. Octavia's Mallet draws enemy fire and reflects it back as scaling damage – the harder the content, the more damage it deals. Combine with Resonator for a mobile death ball, add Metronome for team-wide invisibility and multishot buffs, and you've got infinite scaling potential. I've gone AFK in survival missions and come back to see everything dead. The skill ceiling is low, but the power ceiling is infinite. Build for range and duration, let the enemies kill themselves.
Saryn (Prime)
My personal favorite and most-played frame with over 40% usage. Saryn is the queen of room-clearing with her viral Spores that spread exponentially. In ESO (Elite Sanctuary Onslaught), I regularly hit 80%+ damage dealt to the team. Her damage scales infinitely as long as Spores keep spreading, and Miasma provides burst damage when needed. The learning curve is steeper than other S-tiers, but mastering spore management is incredibly rewarding. Build for range and strength, with some duration for Toxic Lash uptime.
Khora (Prime)
The ultimate farming frame thanks to Pilfering Strangledome augment. Khora combines excellent crowd control with resource multiplication, making her essential for any serious farmer. Her Whipclaw with the right stat stick can one-shot Steel Path enemies, while Strangledome locks down entire areas. I've doubled or even tripled my resource gains in survival missions with her. Build for range and strength, grab that augment, and watch the loot rain down.
Frost (Prime)
The 2025 glow-up story. After years of incremental buffs, Frost has finally reached S-tier status. His Snow Globe now has incredible scaling, Avalanche provides armor strip, and his overall kit offers unmatched area denial. In defense missions, I've held points solo that would normally require a full squad. The recent addition of globe-stacking mechanics and improved ability synergies pushed him over the edge. Build for strength and range, with efficiency for globe spam.
Protea (Prime)
The Swiss Army knife of Warframes. Protea's Dispensary provides health, energy, and ammo – solving every resource problem in one ability. Blaze Artillery offers consistent damage, while Shield Satellites give the entire team overshields. Her time-rewind ultimate is just a bonus at this point. I bring Protea when I'm not sure what the mission needs because she provides everything. Build balanced stats with a slight emphasis on duration and strength.
A-Tier: Excellent All-Rounders
These frames excel in their niches and can handle any content with proper builds. They're just a step below S-tier due to minor limitations or higher skill requirements.
Baruuk (Prime)
The pacifist monk who ironically murders everything. Baruuk's Serene Storm, especially after the exalted weapon changes, absolutely demolishes enemies with its wide-reaching combos. His damage reduction from Desolate Hands can reach 90%, making him incredibly tanky. I love taking him to Steel Path disruption missions where his combination of survivability and damage shines. The restraint meter management adds complexity but rewards mastery. Build for strength and duration, with Reactive Storm augment as mandatory.
Lavos
The alchemist frame that doesn't use energy – perfect for energy-drain sorties. Lavos's ability to combine elements on the fly makes him incredibly versatile, and the recent status rework turned him into a powerhouse. Each ability has its own cooldown, encouraging active gameplay and ability cycling. I find him particularly effective in Railjack missions where energy economy matters. Build for ability strength and consider cooldown reduction mods.
Nezha (Prime)
The better Rhino. Nezha's Warding Halo provides damage immunity on cast, status immunity, and damage reduction – all while maintaining full mobility. His Chakram marks enemies for increased damage, and Divine Spears offers excellent crowd control. I prefer him over Rhino for Index runs and general tanking because he's just more fluid to play. Build for strength and duration, with the Safeguard augment for team support.
Nekros (Prime)
The loot piñata frame. While Khora might be better for active farming, Nekros's Desecrate is passive and affects every corpse in range. This makes him ideal for casual farming while focusing on gameplay. Shadows of the Dead provides decent distraction, and Terrify strips armor after the rework. I bring him to any long survival or excavation mission for the extra life support and resources. Build for range and efficiency, with Shield of Shadows for survivability.
Nova (Prime)
The frame that controls the pace of the game. Nova's Molecular Prime either slows enemies to a crawl or speeds them up for faster farming – your choice. The explosion chains from primed enemies can clear entire rooms, and her Wormhole provides team mobility. I love using Slowva for defense missions and Speedva for farming. Her AMD (Antimatter Drop) can nuke bosses with proper setup. Build for duration primarily, with strength determining slow/speed.
Jade
The flying support frame that rivals Wisp. Jade's ability to grant allies percentage-based health boosts, power strength increases, and damage bonuses makes her incredibly valuable. Her Glory on High ultimate provides true flight and carpet bombing capabilities. I've found her particularly effective in open-world content and defense missions. Build for strength and duration to maximize ally buffs.
Gauss
Speed incarnate. Gauss is built for players who think the game moves too slowly. His Mach Rush provides unparalleled mobility, while Kinetic Plating offers damage reduction and battery for his other abilities. Thermal Sunder strips armor and deals solid AOE damage. In open-world content, I can complete bounties before other players even reach the first objective. Build for duration and range, with some efficiency for ability spam.
Citrine (Prime)
The status effect symphony conductor. Citrine excels at priming enemies with multiple status effects, setting them up for condition overload builds or teammate combos. Her crystal mechanics provide area denial and consistent damage. I bring her to Steel Path missions where status effects matter most. Build for range and strength to maximize status spread.
Harrow (Prime)
The support frame that requires active gameplay. Harrow's kit revolves around headshot kills and ability timing, rewarding skilled play with incredible team buffs. His covenant provides critical chance boosts and damage immunity, making him essential for Eidolon hunts. I enjoy the engaging playstyle, though he's definitely not for passive players. Build for duration and strength, with Natural Talent for faster casting.
Xaku (Prime)
The frame held together by void energy and determination. Xaku's ability to steal enemy weapons and turn them against their allies is both thematic and powerful. The Vast Untime provides damage reduction through evasion, while Gaze strips defenses. After multiple buffs, they've become a solid all-rounder. Build for range and duration to maximize weapon theft coverage.
Styanax (Prime)
The spartan warrior with built-in crowd control. Styanax's Final Stand creates a javelin rain that groups enemies and deals significant damage. His Rally Point provides team-wide shield regeneration and overguard. I appreciate his straightforward kit that doesn't require complex resource management. Build for range and strength to maximize javelin coverage.
Volt (Prime)
The OG electric frame still holds up. Volt's versatility spans from Eidolon hunting (shields boost critical damage) to ESO nuking (Discharge chains infinitely). His speed buff affects reload speed and melee attack speed, not just movement. I keep multiple Volt builds for different content types. Build varies greatly by use case – duration for Eidolons, range for nuking.
Gyre
The frame that turns into a living Tesla coil. Gyre's abilities chain between enemies, creating satisfying electric storms. Her critical chance buffs from Cathode Grace can reach absurd levels, making her excellent for gun platforms builds. I find her particularly fun in Corpus missions where shields amplify electric damage. Build for range and duration, with some strength for respectable damage.
Ivara (Prime)
The ultimate stealth frame. Ivara's Prowl provides permanent invisibility at the cost of movement speed, while her Artemis Bow offers silent, high-damage elimination. Her utility arrows provide crowd control and navigation options. In spy missions, I can walk through lasers while invisible – trivializing the hardest vaults. Build for duration and efficiency, with some range for Sleep Arrow.
Kullervo (Prime)
The heavy attack specialist. Kullervo's kit synergizes perfectly with heavy attack builds, providing teleportation, invulnerability windows, and damage multiplication. His Collective Curse shares melee damage across all marked enemies. I've one-shot entire Steel Path rooms with a properly built heavy attack weapon. Build for strength and range to maximize curse coverage.
Qorvex
The walking nuclear reactor. Qorvex's radiation-based abilities offer unique status effects and solid area denial. His Chyrinka Pillars create zones of death, while Crucible Blast provides burst damage. I appreciate his tanky nature combined with consistent damage output. Build for strength and duration to maximize pillar uptime.
Dagath
The ghostly assassin with guaranteed critical hits. Dagath's Doom marks enemies for death with true damage that bypasses all defenses. Her Grave Spirit provides massive critical chance bonuses, while Rakhali's Cavalry offers mobility and invulnerability. I love using her for boss assassination missions where single-target burst matters. Build for strength and duration to maximize doom damage.
B-Tier: Solid Choices
These frames are perfectly viable for all content but may require more investment or have specific limitations that keep them from higher tiers.
Rhino (Prime)
The eternal beginner recommendation, and for good reason. Rhino's Iron Skin provides simple, effective protection while Roar buffs damage for the entire team. His Stomp offers panic-button crowd control. While he's been power-crept by newer frames, I still recommend him for new players learning the game. The straightforward kit teaches important fundamentals. Build for strength and armor to maximize Iron Skin health.
Atlas (Prime)
The frame that solves problems with his fists. Atlas's Landslide provides invulnerability during the animation while dealing scaling damage. His Rumblers got significant AI improvements, making them actual threats. I find him satisfying to play when I want to turn my brain off and punch things. Build for strength and efficiency for maximum punching.
Excalibur (Umbra)
The poster boy with a unique twist. Umbra's ability to fight independently during Operator mode sets him apart from regular Excalibur. His Exalted Blade still deals respectable damage, especially against Sentients. I keep him around for story missions and Sentient content. Build for strength and efficiency, with Chromatic Blade for element flexibility.
Nidus (Prime)
The frame that gets stronger over time. Nidus's mutation stacks provide scaling damage and survivability, making him excellent for long missions. His inability to equip shields is offset by incredible health regeneration. I enjoy the stack management minigame, though it can be frustrating in short missions. Build for range and strength to maximize Larva grouping.
Trinity (Prime)
The original support frame showing her age. Trinity's Energy Vampire and Blessing still provide unmatched energy and healing support, but her kit feels one-dimensional compared to newer supports. I bring her to energy-hungry squadmates or when learning new content. Build for duration and range for EV coverage.
Nyx (Prime)
The mind control specialist with a recent rework. Nyx's Psychic Bolts now strip all defenses, making her surprisingly effective against armored enemies. Her Absorb provides panic invulnerability while dealing reflected damage. I've found new appreciation for her after the changes. Build for range and efficiency for defense stripping.
Vauban (Prime)
The engineer frame with gadgets for days. Vauban's Bastille provides excellent crowd control, while his Flechette Orb deals consistent damage. His kit excels at area denial and controlling chokepoints. I bring him to mobile defense and interception missions where his CC shines. Build for range and duration to maximize Bastille coverage.
Titania (Prime)
The fairy frame with an identity crisis. Titania's Razorwing mode provides excellent mobility and evasion, while her Dex Pixia pistols shred enemies. The problem is her kit feels disconnected between abilities. I enjoy her for Plains of Eidolon content where flight matters. Build for strength and efficiency for Razorwing uptime.
Mirage (Prime)
The frame that makes any weapon better. Mirage's Hall of Mirrors creates clones that multiply your weapon damage, while Eclipse provides massive damage bonuses. She's essentially a weapon platform with some light tricks. I use her for weapon testing and leveling. Build for strength and duration to maximize Eclipse bonuses.
Ember (Prime)
The fire starter that burns bright but not hot enough. Ember's rework gave her armor stripping and heat management mechanics, but she still struggles in high-level content. Her Inferno provides satisfying room clears in star chart missions. I enjoy her for casual play but wouldn't bring her to Steel Path. Build for strength and efficiency for ability spam.
Mag (Prime)
The Corpus destroyer that struggles elsewhere. Mag's Magnetize creates bullet attractors that multiply projectile damage exponentially. Against shielded enemies, she's unmatched. Against anything else, she's working uphill. I dust her off for Corpus sorties and Index runs. Build for range and duration for bubble coverage.
Ash (Prime)
The ninja frame that takes too much setup. Ash's Blade Storm marks enemies for assassination, but the targeting mechanic feels clunky compared to modern frames. His Smoke Screen provides brief invisibility for repositioning. I want to love him, but he needs quality of life improvements. Build for strength and efficiency for Blade Storm spam.
Garuda (Prime)
The blood mage with health management mechanics. Garuda's ability to turn health into energy creates interesting risk/reward gameplay. Her Talons provide infinite scaling melee weapons, while Blood Altar offers healing stations. I find her fun but feast-or-famine in practice. Build for strength and efficiency to maximize blood magic.
Hildryn (Prime)
The frame that uses shields as energy. Hildryn's unique resource system makes her immune to energy drain but vulnerable to toxin damage. Her Aegis Storm provides aerial superiority while stripping armor. I appreciate her unique design but find the shield gating mechanics limiting. Build for shields and strength to maximize resource pool.
Grendel (Prime)
The frame that literally eats enemies. Grendel's Feast stores enemies in his belly, converting them to energy or projectiles. His Nourish provides team buffs based on enemy types consumed. I find him hilarious but impractical for serious content. Build for range and efficiency for easier enemy consumption.
Zephyr (Prime)
The frame that makes projectiles irrelevant. Zephyr's Turbulence deflects all projectiles, making her immune to most ranged attacks. Her Tornado groups enemies while dealing damage over time. I bring her to missions with heavy gunner presence. Build for duration and range for maximum turbulence coverage.
Wukong (Prime)
The frame that plays itself, literally. Wukong's Celestial Twin creates an AI companion that uses your weapons, essentially doubling your damage output. His Cloud Walker provides invisibility and healing. After several nerfs, he's still solid but no longer broken. Build for duration and strength for twin uptime.
Limbo (Prime)
The frame everyone loves to hate. Limbo's Rift mechanics provide unique crowd control and defense options but can frustrate teammates who don't understand them. His Cataclysm + Stasis combo trivializes mobile defense. I only use him solo or with understanding squads. Build for duration and range, but be considerate of teammates.
Cyte-09
The newest sniper specialist. Cyte-09's kit revolves around precision shots and weak point targeting. His invisibility helps with positioning, while Resupply provides team ammo. I'm still figuring out his optimal playstyle, but early impressions are positive for sniper enthusiasts. Build for duration and efficiency for ability uptime.
C-Tier: Situational Picks
These frames have specific uses or need significant investment to compete with higher tiers. They're not bad, just outclassed.
Banshee (Prime)
The glass cannon with scaling issues. Banshee's Sonar highlights weak points for massive damage multiplication, but her squishiness makes her frustrating in practice. Sound Quake can lock down areas but leaves you vulnerable. I occasionally use her for damage challenges but wouldn't recommend her for regular play. Build for range and efficiency if you must use her.
Hydroid (Prime)
The pirate frame that got left behind. Despite having Pilfering Swarm for farming, Hydroid's kit feels outdated and clunky. His puddle form is more meme than meaningful, and Tentacle Swarm's random targeting frustrates more than helps. I only use him when Khora isn't available for farming. Build for range and strength for tentacle coverage.
Equinox (Prime)
The form-swapping frame with too much complexity for too little payoff. Equinox's day/night forms offer different abilities, but the constant management rarely feels worth it. Her Maim can store and release massive damage, but requires extensive setup. I appreciate the concept but find the execution lacking. Build for range and efficiency for easier form management.
Oberon (Prime)
The paladin that does everything adequately but nothing excellently. Oberon's healing, armor buffing, and radiation procs sound good on paper but pale compared to specialized frames. His Hallowed Ground requiring positioning limits his support potential. I want to like him, but there's always a better option. Build for strength and duration for better support.
Chroma (Prime)
The dragon frame relegated to one job. Chroma's massive damage multiplication makes him essential for Profit Taker, but his kit lacks versatility elsewhere. The self-damage removal hurt his consistency, and his abilities feel disconnected. I only dust him off for Orb Mother fights. Build pure strength for Vex Armor multiplication.
Inaros (Prime)
The frame that refuses to die but doesn't do much else. Inaros's massive health pool and healing make him nearly unkillable, but his lack of team utility or scaling damage hurts his viability. His abilities feel outdated and bland. I used him while learning the game but quickly moved on. Build for health and armor if you value pure survival.
Valkyr (Prime)
The berserker frame that got left behind. Valkyr's Hysteria provides invulnerability and melee damage, but the energy drain and limited range feel punishing. Warcry's attack speed buff is nice but not enough to carry her kit. I have nostalgia for her but can't justify using her seriously. Build for duration and efficiency for Hysteria uptime.
Loki (Prime)
The original stealth frame showing his age. Loki's invisibility duration is impressive, but Ivara and Ash offer more utility. His Decoy and Switch Teleport feel like relics from Warframe's early days. I only use him for specific spy vault speedruns. Build for duration above all else.
Caliban
The Sentient hybrid that lacks identity. Caliban's kit tries to blend Sentient adaptation with Warframe abilities but succeeds at neither. His recent rework helped, but he still feels confused about his role. I leveled him and immediately shelved him. Build for strength and range if you're determined to use him.
Koumei
The RNG frame that gambles with your success. Koumei's abilities rely on dice rolls, making her inconsistent in practice. While thematically interesting, the randomness frustrates more than excites in serious content. I appreciate the unique design but can't recommend her for progression. Build for whatever helps you feel luckier.
Yareli (Prime)
The K-Drive frame that nobody asked for. Yareli's Merulina forces K-Drive movement in regular missions, which feels clunky and limiting. Her other abilities lack impact, making her feel like a gimmick frame. I've tried to make her work but always end up frustrated. Build for... honestly, just use a different frame.
Frequently Asked Questions
What's the best Warframe for beginners?
I always recommend starting with Rhino. He's obtainable early (Venus boss), teaches important concepts like ability timing, and his Iron Skin provides a safety net while learning enemy patterns. Once you're comfortable, branch out to frames like Wukong or Nezha for similar but more versatile gameplay.
Which Warframe has the highest damage output?
For pure room-clearing potential, Saryn takes the crown with infinitely scaling Spore damage. For single-target burst, Mesa's Peacemaker or Garuda's Slash procs excel. Octavia technically has infinite damage scaling, but it depends on enemy level. The "best" depends on your target – crowds or bosses.
What's the best support Warframe?
Wisp remains the queen of support with her permanent, powerful buffs that benefit any team composition. Dante comes close with Overguard generation, while Trinity offers unmatched energy support. For newer players, I recommend Wisp as she's useful in literally every mission type.
Which Warframe is the most versatile?
Protea wins here – she provides energy, health, ammo, damage, and shields all in one kit. Dante and Wisp are close seconds. If you could only have one frame for all content, these three would serve you best. They're the Swiss Army knives of Warframe.
What's the best farming Warframe?
Khora with Pilfering Strangledome augment for active farming, Nekros for passive farming during regular gameplay. I use Khora for dedicated farm sessions and Nekros when I want extra resources without thinking about it. Atlas with Ore Gaze augment deserves mention for mining resources.
Final Thoughts
Remember, tier lists are subjective and this ranking reflects my experience across thousands of hours of gameplay. The "best" frame is the one you enjoy playing. I've seen skilled players make C-tier frames outperform S-tier frames through superior modding and gameplay.
Focus on mastering a few frames rather than collecting everything immediately. Start with one S or A-tier frame that appeals to your playstyle, invest in proper mods and forma, then expand your arsenal. The journey from MR0 to legendary is about finding what clicks with you.
May your drops be golden and your relics radiant, Tenno!
Last updated for Update 38.6.